Connections 86

You can now read the latest issue of Connections at the SCIS website.

Games and Learning

Hamish Curry constructs an argument and shares his passion for games-based learning within the curriculum. He illustrates how gaming can address learning opportunities across the general capabilities.

86.1.2 Games and learn_opt.jpg
Digital Gaming final project study – isolation team – 3 by ario,
CC-by-nc-sa 2.0

Promoting reading and literacy

Belinda Doyle illustrates how Erskine Park High School library promotes and supports literacy and learning through the NSW Premier’s Reading Challenge, collaborating with teaching colleagues to meet wider reading outcomes.

Living ‘appily ever after in the library

SCIS catalogues apps and has introduced the term as a subject heading. Kay Cantwell provides a timely and practical introduction to apps and their management within the educational and library context.

Making presentations pop with ThingLink

Susan Stephenson aka the Book Chook, explores ThingLink [SCIS 1591721] a new presentation tool, and provides practical examples of how the app can be used in a classroom and assessment environment.